Sebastiaan van der Kruijs

Technical Designer

Station to Station

Station to Station is a minimalist & relaxing game about building railway connections with stations between buildings.

 

  • Role: Technical Designer
  • Engine: Unreal Engine

Divided Skies

Divided Skies is a Third-Person VTOL flying game in which you shoot enemies and obstacles you encounter and complete missions.

  • Project Duration: 32(8,8,8,8) weeks
  • Role: System Design, (Technical) Level Design
  • Engine: Unreal Engine 5

Vana

Vana is a Third-Person Platformer in which you use Telekinesis, Glide and Double-Jump to overcome challenges and enemies so you can collect fragments of the soul so the soul can pass on to the after-life.

  • Project Duration: 21 (5/8/8) weeks
  • Role: System Design, Level Design
  • Engine: Unreal Engine 4

Nuts ’n Found

Nuts ’n Found is a Third-Person Platformer in which you have to travel through a dark abandoned house Lighting up the lanterns to see and avoiding the dangers are in the house.
 
  • Project Duration: 3 weeks
  • Role: UI Design Level Design
  • Engine: Unreal Engine 4

Folivora’s Fall

Folivora’s Fall is a 2D Stealth Puzzle Platformer in which you avoid ghosts and solve puzzles with your wisp companion to get to the end.

  • Project Duration: 8 weeks
  • Role: Level Design, System Design
  • Engine: Unreal Engine 4

RoboPill

RoboPill is a 2D Platformer where you move through levels with your Jetpack and Wall-Jump while avoiding hazards and using platforms.
 
  • Project Duration: 16 (8/8) weeks
  • Role: System Designer, Level Designer
  • Engine: Unreal Engine 4

DM_Arrows

DM_Arrows is a Unreal tournament map for the game mode Deathmatch
 
  • Project Duration: 8 weeks
  • Role: Level Designer
  • Engine: Unreal Tournament Editor

Technologies

3 years

2 months

About Me

Hello, my name is Sebastiaan van der Kruijs.

My dream is to create fun experiences for the player.

In the future, I want to create a game to help children have fun while learning.

Currently, I live in the Netherlands and I have a Bachelor in Creative Media and Game Technologies(Breda University of Applied Sciences).

Level, System and UI design are things I have performed during my studies and internship. This has helped me become more flexible.

Teamwork and communication are highly valued by me. In addition to this I have been working together with other disciplines to get a better understanding of what work has to be done. Subsequently, I can look at my work and documentation and improve them to be easier and/or clearer to read in order to help my teammates.

I’d like to continue improving my skills and knowledge so I can become a better game designer.