Creating Station changing depending on rotation and freight/passenger connections
Adding moving Clock hands to buildings
Documented and performed Playtesting
Performed Quality Assurance, bug reporting, fixing and reproduction
Level Editor/Creative Mode
Worked on creating the Level Editor UI Designs and UI in Unreal. Created the different placeable options the player has access to. Created the different menus and most of their interactions.
Created the Level Editor Design, the load and create new level menus.
Created the selection of placeable objects, animals and biomes for the scrollbar items and the side menus.
Created the slider menu for the different brushes(decorations, biomes and the different landscape brushes)
Created the different menus andmost of their interactions.
Station Changing and Clockhands
Implemented that stations would change depending on the active/fulfilled connections of either freight or passengers, with each combination giving the station a different look. Additionally implemented correct change of the station pieces with the rotation of the station(if the station is placed on a ramp)
Added clock hands with the computer time to stations, passenger terminals and cities.
Custom level pre-sets
Created pre-sets for custom levels(levels generated by the game)
Playtesting
Performed playtesting and created documents containing the player feedback and observed issues. Additionally updated the document with new player feedback and removed already implemented feedback. And feedback that was already agreed on to not be implemented.
Quality Assurance, Bug Reporting, Reproduction and Fixing
Performed Quality assurance on new builds and reported bugs encountered. Furthermore looked into bugs and ways to reproduce them consistently, and worked on fixing bugs.
Experience of the Internship
During this internship I learned about more and better ways to reproduce, solve and fix bugs and Unreal functionalities. Furthermore I gained a lot of experience in the use and rules/guidelines of creating UI.